Posts

Showing posts from December, 2018

The day to day of a mangaka

https://honeysanime.com/the-insane-work-schedules-of-your-favorite-manga-artists/ https://m.ranker.com/list/why-being-a-manga-artist-is-terrible/hannah-collins?var=4&utm_expid=16418821-424.rYNi5-_cTHuEUfUhdsjseg.3&utm_referrer=https%3A%2F%2Fwww.google.com%2F https://www.animenewsnetwork.com/news/2011-12-01/clamp/less-work-planned-due-to-member-lower-back-problem https://soranews24.com/2015/10/09/one-piece-manga-creators-work-schedule-is-absolutely-insane/ https://soranews24.com/2017/08/05/one-pieces-creator-refusing-to-write-about-his-struggles-could-be-a-reason-for-its-huge-success/ https://soranews24.com/2017/09/07/one-piece-creator-purposely-wanted-the-mangaanimes-artwork-to-look-strange/ https://soranews24.com/2017/10/27/detective-conan-manga-creator-works-20-hours-per-day-5-days-per-week/ https://www.animenewsnetwork.com/interest/2016-10-13/eiichiro-oda-to-editor-die-for-one-piece/.107547

Fred Perry

https://www.lvlupxp.com/

Making Comics is hard pt 2

Making music v making comics The music making process is intuitive, time-based, iterative. It can be as involved or as simple as I want it to be. Whereas my current comic making process is laborious, programmatic and quantity based (pages).  How can I make my comic process more like my music making process and thus more enjoyable and flow inducing? 1. Make projects smaller, shorter duration. I'm only one person, I don't have to match what marvel is doing with multiple full timers. Make comics of a couple pages.  2. Analogous to gathering samples at the beginning of a track, gather my reference at the beginning of the comics process. 3. Establish a basic structure that I can modify as necessary. 4. Iterate, edit. 5. Create parts. Think of the timeline as similar to a storyline. 6. Just do it and make comics I want to and can make. Don't try to measure up to anyone else. Proposed comic making process: 1. Gather / develop the element

Making comics is hard pt1

It's weird about my music vs. my comics. I really hate most of the comics I've ever made. I think they're terrible. But I love most of the music I've ever made. I also enjoy making music more than I enjoy making comics. I think that might be because I don't have a good intuitive sense of how to make comics. or perhaps I'm not making the kind of comics I want to. When I'm making music, I'm the final arbiter of what gets made and what doesn't. I make music I want to hear. I do the best I can and incorporate influences and have a basic understanding of song structure, arrangement, sound design, mixing, etc. With comics, I never know what I'm doing and end up making stuff I think is cheesy. Making music puts me in a flow state. It's almost effortless, until the mixing and mastering phase which is a little bit more tedious. Making comics seems like a pain in the ass. There's not much flow to it. It's work. But maybe that's ok.

Beeple

Image
S6 interview At the top of your website, there is a simple phrase: “The best I can do.” Is this your life motto of sorts? Not really, I think it’s just more a reflection of “this work is the best representation of what I can do at this very moment.” I think it sort of speaks to the mindset you have to have when doing everydays. It’s not gonna be perfect, it’s just gonna be the best you can do that day. Vice Creators: Did you ever think you would make it to 10 years of everydays? Beeple: No. I was focused on trying to get better at drawing. I wasn't thinking about an end date. After the momentum of the 2nd year, I realized I could keep doing this for a while. Once you get the momentum, that's what carries you forward. Some days, you don't have that much ambition. It's like, "I'm fucking tired, I don't want to keep going." The momentum really helps you. You think, "Am I really going to ruin my streak for this?" How long do you spend on

Artist Statement

I am an artist working in the overlap of the worlds of pop art and fine art. That is, I work primarily in popular mediums of comics, illustration and music and am influenced by popular culture and subcultures, though informed by fine art and critical theory. I also make art that fits better in the fine art world, influenced by pop culture.