Root motion scripting in Unity
So, I'm experimenting with the Unity third person controller, with my own character and I want to add an animation that applies root motion, but the other animations don't.
private void Dance()
{
if (Input.GetKeyDown(KeyCode.X))
{
//Debug.Log("Dance");
_animator.SetBool(_animIDDance, true);
_animator.applyRootMotion = true;
}
}
related posts I found online
https://forum.unity.com/threads/animated-character-jumps-with-physics-root-motion-rigidbody.672427/
https://forum.unity.com/threads/disable-root-motion-on-some-animations.563482/
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